Game design and development is a time-consuming process. Developing a game entails creating worlds and filling them with characters, items, munitions, automobiles, flora, animals, sceneries, and a diverse range of real-life aspects. It necessitates scheduling, planning, and the establishment of a production system. Pre-production, production, and post-production are the three steps of the game design process. Here’s a rundown of everything that’s included.
Around 20% of the game design process will be spent on pre-production. It entails planning, mapping, scheduling, research, and resource collection for the next manufacturing process.
The game’s central theme is polished and enlarged to explain major features such as the scale of the universe, gaming mechanics, level mapping, character biographies, and a detailed plot, among others. Brainstorming sessions are an important part of creating the game’s core concept. This is an opportunity for all heads of departments to share their visions for the game and to bounce ideas off one another based on their worries about the process. Throughout the manufacturing process, a library of characters, textures, and items will be created and expanded. This is a crucial resource for the project’s animators, 3D modelers, and designers. The game’s objectives will be clearly outlined, the concept art will be accepted, and the game will be well-known in its genre. Plot points, characters, story arcs, action sequences, climax events, and other details have been added to the tale.
A storyboard is used to visualise the content. Character action, shot selection, action sequence, and artistic direction are all planned out for each act.
R&D is carried out in a variety of fields, including:
The Game Development Document (GDD) is the development process plan. This is the blueprint from which the other departments will work, putting out the major details such as the game and its goal, programming building blocks, design phases, etc. Each department’s demands, timeframes, and resources will be detailed in sections dedicated to them in the GDD. Concept art and aesthetics will be provided to the designers to work with.
The levels are spread out during the game’s runtime. This is macro mapping, which describes where the game is going, how it will be played, and how the player will be steered through it.
A few primitive prototypes will be built to examine what works and what doesn’t, as well as to check if there are any issues and whether the concept has legs. The testers provide comments on the gameplay so that the final product may be improved.
About 60% of the design process will be spent on production. It is at this point that the majority of the job is completed. All systems are a go! Teams from animation, 3D modelling, and programming start working together.
The game’s elements are all mapped to a grid and rendered as 3D objects. Since all of the visual elements are generally constructed from scratch, this is a complicated and time-consuming procedure.
The level action is boxed out, including how each level’s action unfolds, the micro details of each level’s action scenes and goals, as well as how the player is moved to another level.
The script is then brought to life by animating all 3d objects via a series of moves or a scene.
Texturing is applied to all 3D models’ stationary elements. The library of artefacts where textures have been developed and saved is referred to by animators.
Lighting is a vital aspect of game design since it gives depth to the game’s atmosphere and creates a 3D look. It’s utilised to set the mood, generate suspense, and mimic the real environment.
Its addition of functional and interactive elements. These are the complex functions that the player must accomplish to advance in the game and have them engaged.
AI is employed to react to the player’s decisions or actions. It is the game’s ‘brain,’ consisting of complicated algorithms that personalize the game to the user.
Cinematics are short tutorial parts that show the player how to play the game. Tips, character information, maps, and other material can be included. They’re frequently a break in the game where the player is provided additional information to help them continue.
HUDs (heads-up displays) keep the player informed about their progression. They can transmit information such as the status of points/rewards, timings, and location on a map, among other things. The menus inform the player about the game’s goals, accessible features, and in-game purchasing information, among other things.
All of the speech, soundtrack, foley and audio effects necessary for the game’s ambience is brought together by sound design. To improve the aesthetics, visual effects, or special effects, are added to the scenes.
Quality assurance testers are called in once more to evaluate the final game’s draft version. They test it to its extremes and offer vital input on its functionality as well as any bugs that need to be fixed.
The testers’ input is taken into account. The music and graphics are then polished one more time to make the final result even better.
The game’s artwork is utilised in packaging as well as marketing materials such as posters, web advertisements, trailers, and so on.
The game design process takes a long time since it necessitates multiple different modifications of the game’s general aesthetic. 3D animation, print art, 2D renderings, storyboards, trailers, and other relevant materials will be created by the design team. Being a member of a game design team will put your abilities to the test and allow you to learn new things. However, it is a very rewarding experience!
Understanding the game development process is crucial if you want to build video games. Regardless of where you fit into the pipeline, understanding the purpose and hierarchy of each department can help you work more effectively and avoid costly difficulties down the road.
In today’s gaming business, releasing new material is typical since it boosts a game’s repeat value, retention, and attractiveness. Feel free to contact the Arena Animations professionals if you’re interested in creating a video game from the ground up or improving an existing one. Arena Animations’ staff has years of game development expertise, allowing them to provide high-quality, error-free products on time and within budget.