Flagship Programme · AVGC · RD10013-AVGC-TRINITY
AVG
Animation, VFX, and Game Design — across one uninterrupted 37-month pipeline. One enrolment. Three industries. A portfolio that works in all of them.
37
MONTHS
6
TERMS
872
HOURS
21
TOOLS
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Program Overview
Trinity AVG?
Arena Animation Specialist Program in Trinity (AVG) is the flagship and most comprehensive career program offered by Arena Animation Park Street. Designed to build industry-ready professionals, this program spans six structured terms and 872 hours of in-depth training, covering the complete digital content creation pipeline from fundamentals to advanced production.
The journey begins with core concepts in visual design, digital illustration, and 2D animation, helping students develop a strong creative foundation. As the program progresses, students move into advanced 3D production, where they learn modeling, texturing, lighting, and animation techniques used in real-world projects. The curriculum further expands into high-end skills such as real-time cinematics, procedural FX, compositing, and game level design — ensuring exposure to modern production workflows used across studios and game engines.
Classes are conducted three days a week, with two-hour sessions each day. This flexible structure allows students to consistently practice and refine their skills without the pressure of a full-time schedule, making it ideal for students who want to balance education with other commitments.
Eligibility for the program begins at 10th pass, making it accessible to aspiring creative professionals at an early stage of their career journey.
Who is this programme for?
Students aged 15+ who want a career in the animation, VFX, or game design industries — and who want to be trained on the same tools used in production at studios like Prana, Xentrix, DQ Entertainment, and Green Gold. No prior design experience required.
Specialist
Program
in Trinity (AVG)
37
~3 days/week · 2 hrs/day
872
6 structured termsTERMS
21
from Photoshop to Nuke
3
Animation · VFX · Gaming
Programme Structure
One pipeline.
Two phases. Terms 1–3 build foundational craft in 2D, motion, and introductory
3D. Terms 4–6 advance into production-grade 3D, cinematic VFX, and game
design — each student enters with a working portfolio already in hand.
01
~5 MONTHS
128 hrs
Creative Design & Digital Art
- History of Animation - 2D Principles
- Storyboarding - Character Design
- Digital Illustration - Color & Light
- AI Social Content Creation
02
~5 MONTHS
126 hrs
Motion Design & Digital Media
- 2D Animation · Motion Graphics
- Video Editing · Color Grading
- Sound Design Basics
- AI Art Generation
03
~5 MONTHS
154 hrs
Introduction to 3D World
- 3D Modelling · Digital Sculpting
- Texturing · UV Mapping
- Lighting with Arnold Renderer
↓ Portfolio built · Enter advanced phase
04
~7 MONTHS
184 hrs
Advanced 3D & Cinematics
- Character Rigging · 3D Animation
- Motion Capture Workflow
- Real-time Cinematics in Unreal
- MetaHuman · Marvelous Designer
05
~6 MONTHS
166 hrs
Motion Design & Digital Media
- Procedural FX with Houdini
- Rotoscoping · Camera Tracking
- Node-based Compositing in Nuke
06
~8 MONTHS
114 hrs
Game Level Designing
- Level Design · Blockout & Greyboxing
- Environment & Open World Building
- Gameplay Systems · Prototyping
Terms 4–6 are advanced-level. Each term builds directly on the previous — the progression is not modular. Students who complete all 6 terms graduate career-ready across all three disciplines.
Detailed Curriculum
term by term
Every module listed below is a hands-on practical session. There are no purely
theoretical terms in Trinity AVG.
CREATIVE DESIGN & DIGITAL ART Foundation in visual storytelling, 2D design, and AI-assisted content creation
MODULES
- History of Animation · Principles of 2D Animation · Storyboarding
- Pixel Perfect Painter — Adobe Photoshop CC (digital painting, retouching, photo manipulation)
- Mastering Digital Illustrations — Adobe Illustrator CC (vector art, character design, typography) photo manipulation)
- Gen AI Social Media Content Creation — Adobe Express with AI tools
SKILLS YOU GRADUATE WITH
TERM DELIVERABLE
A complete character design sheet, storyboard sequence, and digital illustration portfolio ready for review at Term 2 entry.
Motion Design & Digital Media 2D animation, motion graphics, video editing, colour grading, and AI art generation
MODULES
- Principles of 2D Animation — Adobe Animate CC
- Motion Graphics & Visual Effects — Adobe After Effects CC
- Video Editing & Colour Grading — Adobe Premiere Pro CC & DaVinci Resolve
- Sound Design Basics — Adobe Audition CC
- AI Art Generation tools and workflows
TERM DELIVERABLE
A short animated film (30–60 sec) with motion graphics, sound design, and colour grading — submitted as a showreel entry.
Introduction to 3D World 3D modelling, sculpting, texturing, and lighting using industry-standard tools
MODULES
- 3D Modelling & Digital Sculpting — Autodesk Maya & ZBrush
- Texturing & UV Mapping — Substance Painter
- Lighting with Arnold Renderer
- Introduction to 3D pipeline and asset management
TERM DELIVERABLE
A fully textured and lit 3D character or environment asset, rendered and ready for portfolio submission.
Advanced 3D & Cinematics Character rigging, 3D animation, motion capture, and real-time cinematic production
MODULES
- Character Rigging & Skinning — Autodesk Maya
- 3D Animation principles and shot production
- Motion Capture Workflow — Reality Scan
- Real-time Cinematics — Unreal Engine & MetaHuman
- Cloth & Hair Simulation — Marvelous Designer
SKILLS YOU GRADUATE WITH
TERM DELIVERABLE
A 60-second cinematic sequence featuring a rigged, animated character rendered in Unreal Engine.
Advanced FX & Compositing Procedural FX, rotoscoping, camera tracking, and node-based compositing
MODULES
- Procedural FX — Houdini
- Rotoscoping & Paint — Silhouette
- Camera Tracking & Match Moving — 3D Equalizer
- Node-based Compositing — Nuke
TERM DELIVERABLE
A VFX shot integrating CG elements into live footage, composited and delivered in Nuke.
Game Level Designing Level design, environment building, gameplay systems, and Unreal Engine 5 production
MODULES
- Level Design & Blockout — Greyboxing methodology
- Environment & Open World Building — Unreal Engine 5
- Gameplay Systems & Prototyping — Blueprints
- World Partition & large-scale level streaming
SKILLS YOU GRADUATE WITH
TERM DELIVERABLE
A fully playable game level with environment, lighting, and basic gameplay mechanics — submitted as final portfolio piece.
Career Opportunities
Trinity takes you
Trinity graduates are qualified for entry-level and mid-level roles across all three industries. The multi-domain portfolio means studios — animation, VFX, and games — all have reason to hire a Trinity graduate.
Hiring companies include
90% of Arena Animation Park Street graduates find employment within three months of programme completion.
3D Animator
Animation
VFX Artist
Visual FX
Level Designer
Game Design
Compositor
Visual FX
Cinematic Artist
Game Design
FX Artist
Visual FX
Character Rigger
Animation
Motion Designer
Animation
Environment Artist
Game Design
Game Developer
Game Design
Arena Animation Park Street has placed graduates at over
30 companies across India. Placement assistance is included in the programme.
Why Arena Animation Park Street
28 years of results.
8 students per batch — not a policy, a pedagogy decision
Every student gets direct instructor time every session. That ratio is why 90% find employment within three months.
Faculty from Xentrix, Prana, DQ Entertainment & Green Gold
They've sat on the hiring side of the table. They know what studios expect from freshers.
Alumni credited on Life of Pi, Guardians of the Galaxy, Pathaan
ISO 9001 certified · 4.5★ Google · 335+ reviews · Est. 1998
⚑ Next batch in 14 days
Batches fill weeks before they start. If you’re serious about July, send your details now — the team will confirm your seat within 24 hours.