Arena Animation Park Street

Flagship Programme · AVGC · RD10013-AVGC-TRINITY

Trinity
AVG

Animation, VFX, and Game Design — across one uninterrupted 37-month pipeline. One enrolment. Three industries. A portfolio that works in all of them.

🎬 Animation ✨ Visual FX 🎮 Game Design

37

MONTHS

6

TERMS

872

HOURS

21

TOOLS

Free Counselling

Choosing a programme
shouldn't feel confusing

 Our counsellors have helped hundreds of students find the right fit. One 15-minute call is usually all it takes. Request a callback — no pressure, no pitch.

⚑   Next batch starts in 14 days

Program Overview

What is
Trinity AVG?

Arena Animation Specialist Program in Trinity (AVG) is the flagship and most comprehensive career program offered by Arena Animation Park Street. Designed to build industry-ready professionals, this program spans six structured terms and 872 hours of in-depth training, covering the complete digital content creation pipeline from fundamentals to advanced production.

The journey begins with core concepts in visual design, digital illustration, and 2D animation, helping students develop a strong creative foundation. As the program progresses, students move into advanced 3D production, where they learn modeling, texturing, lighting, and animation techniques used in real-world projects. The curriculum further expands into high-end skills such as real-time cinematics, procedural FX, compositing, and game level design — ensuring exposure to modern production workflows used across studios and game engines.

Classes are conducted three days a week, with two-hour sessions each day. This flexible structure allows students to consistently practice and refine their skills without the pressure of a full-time schedule, making it ideal for students who want to balance education with other commitments.

Eligibility for the program begins at 10th pass, making it accessible to aspiring creative professionals at an early stage of their career journey.

Who is this programme for?

Students aged 15+ who want a career in the animation, VFX, or game design industries — and who want to be trained on the same tools used in production at studios like Prana, Xentrix, DQ Entertainment, and Green Gold. No prior design experience required.

Specialist
Program
in Trinity (AVG)

37

Months total duration
~3 days/week · 2 hrs/day

872

Contact hours across
6 structured termsTERMS

21

Industry tools taught,
from Photoshop to Nuke

3

Disciplines covered:
Animation · VFX · Gaming

Programme Structure

6 Terms.
One pipeline.

Two phases. Terms 1–3 build foundational craft in 2D, motion, and introductory
3D. Terms 4–6 advance into production-grade 3D, cinematic VFX, and game
design — each student enters with a working portfolio already in hand.

01

~5 MONTHS

128 hrs

Creative Design & Digital Art

02

~5 MONTHS

126 hrs

Motion Design & Digital Media

03

~5 MONTHS

154 hrs

Introduction to 3D World

↓ Portfolio built · Enter advanced phase

04

~7 MONTHS

184 hrs

Advanced 3D & Cinematics

05

~6 MONTHS

166 hrs

Motion Design & Digital Media

06

~8 MONTHS

114 hrs

Game Level Designing

Terms 4–6 are advanced-level. Each term builds directly on the previous — the progression is not modular. Students who complete all 6 terms graduate career-ready across all three disciplines.

Detailed Curriculum

What you learn,
term by term

Every module listed below is a hands-on practical session. There are no purely
theoretical terms in Trinity AVG.

CREATIVE DESIGN & DIGITAL ART
Foundation in visual storytelling, 2D design, and AI-assisted content creation

MODULES

TERM DELIVERABLE

A complete character design sheet, storyboard sequence, and digital illustration portfolio ready for review at Term 2 entry.

MODULES

TERM DELIVERABLE

A short animated film (30–60 sec) with motion graphics, sound design, and colour grading — submitted as a showreel entry.

MODULES

TERM DELIVERABLE

A fully textured and lit 3D character or environment asset, rendered and ready for portfolio submission.

MODULES

TERM DELIVERABLE

A 60-second cinematic sequence featuring a rigged, animated character rendered in Unreal Engine.

MODULES

TERM DELIVERABLE

A VFX shot integrating CG elements into live footage, composited and delivered in Nuke.

MODULES

TERM DELIVERABLE

A fully playable game level with environment, lighting, and basic gameplay mechanics — submitted as final portfolio piece.

Career Opportunities

Where
Trinity takes you

Trinity graduates are qualified for entry-level and mid-level roles across all three industries. The multi-domain portfolio means studios — animation, VFX, and games — all have reason to hire a Trinity graduate.

Hiring companies include

90% of Arena Animation Park Street graduates find employment within three months of programme completion.

3D Animator

Animation

Character and creature animation for film, television, and OTT platforms using Maya.

VFX Artist

Visual FX

Digital environments, creature integration, and visual effects for film and advertising.

Level Designer

Game Design

Spatial design and gameplay flow for interactive game environments in Unreal Engine.

Compositor

Visual FX

Node-based compositing using Nuke for live-action and fully CGI productions.
 

Cinematic Artist

Game Design

Real-time cinematic sequences and in-game cutscenes using Unreal Sequencer.

FX Artist

Visual FX

Procedural destruction, fluid, particle, and pyro simulation using Houdini.

Character Rigger

Animation

Skeleton and controller systems that allow animators to bring characters to life.

Motion Designer

Animation

Motion graphics for broadcast, digital media, and brand content using After Effects.

Environment Artist

Game Design

3D environment assets, terrain, and world-building for games and virtual production.

Game Developer

Game Design

Gameplay logic, prototyping, and level interaction systems using Blueprint scripting.

Arena Animation Park Street has placed graduates at over
30 companies across India. Placement assistance is included in the programme.

Why Arena Animation Park Street

The same institute.
28 years of results.

8 students per batch — not a policy, a pedagogy decision

Every student gets direct instructor time every session. That ratio is why 90% find employment within three months.

Faculty from Xentrix, Prana, DQ Entertainment & Green Gold

They've sat on the hiring side of the table. They know what studios expect from freshers.

Alumni credited on Life of Pi, Guardians of the Galaxy, Pathaan

ISO 9001 certified · 4.5★ Google · 335+ reviews · Est. 1998

⚑   Next batch in 14 days

8 seats. First come, first confirmed.

Batches fill weeks before they start. If you’re serious about July, send your details now — the team will confirm your seat within 24 hours.