Segment | 2018 | 2019 | 2020E | 2022E | CAGR 2019-22 |
---|---|---|---|---|---|
Television | 740 | 787 | 790 | 882 | 4% |
305 | 296 | 301 | 309 | 1% | |
Digital Media | 169 | 221 | 279 | 414 | 23% |
Filmed Entertainment | 175 | 191 | 207 | 244 | 8% |
Animation & VFX | 79 | 95 | 112 | 156 | 18% |
Live Events | 75 | 83 | 94 | 122 | 14% |
Online Gaming | 46 | 65 | 91 | 187 | 43% |
OOH Media | 37 | 39 | 41 | 46 | 5% |
Radio | 34 | 31 | 33 | 36 | 5% |
Music | 14 | 15 | 17 | 20 | 10% |
TOTAL | 1674 | 1822 | 1965 | 2416 | 10% |
(Source: FICCI & EY M&E Report 2020)
Snippets from the Influencers in the Indian M&E Sector (Source: FICCI & EY M&E Report 2020)The pace at which the Media & Entertainment sector is growing has led to a demand for skilled professionals who can hit the ground running from day one. At Arena Animation – Park Street, we make the students employable by building their skill sets and capabilities through: