Arena Animation Park Street

Flagship Programme · AVGC · RD10013-AVGC-TRINITY

Trinity
AVG

Animation, VFX, and Game Design — across one uninterrupted 37-month pipeline. One enrolment. Three industries. A portfolio that works in all of them.

🎬 Animation ✨ Visual FX 🎮 Game Design
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Institutional Awards

What is
Trinity AVG?

Arena Animation Specialist Program in Trinity (AVG) is Arena Animation Park Street’s flagship programme — and its most comprehensive. Across six terms and 872 hours, students master the complete digital content pipeline: visual design and 2D animation, advanced 3D production, real-time cinematics, procedural FX, compositing, and game level design.

 

The result is a multi-domain portfolio — and a skillset — built to span the three fastest-growing creative industries in India. Students entering Term 4 do so with a working portfolio already built during Terms 1–3. By Term 6, that portfolio is industry-ready across Animation, VFX, and Gaming.

 

The programme runs three days a week, two hours per day — structured to allow consistent practice between sessions without full-time commitment. Eligibility begins at 10th Pass.

Who is this programme for?

Students aged 15+ who want a career in the animation, VFX, or game design industries — and who want to be trained on the same tools used in production at studios like Prana, Xentrix, DQ Entertainment, and Green Gold. No prior design experience required.

Months total duration
~3 days/week · 2 hrs/day
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Contact hours across
6 structured terms
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Industry tools taught,
from Photoshop to Nuke
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Disciplines covered:
Animation · VFX · Gaming
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Programme Structure

6 Terms.
One pipeline.

Two phases. Terms 1–3 build foundational craft in 2D, motion, and introductory
3D. Terms 4–6 advance into production-grade 3D, cinematic VFX, and game
design — each student enters with a working portfolio already in hand.

01

~5 MONTHS

128 hrs

Creative Design & Digital Art

02

~5 MONTHS

126 hrs

Motion Design & Digital Media

03

~5 MONTHS

154 hrs

Introduction to 3D World

↓ Portfolio built · Enter advanced phase

04

~7 MONTHS

184 hrs

Advanced 3D & Cinematics

05

~6 MONTHS

166 hrs

Motion Design & Digital Media

06

~8 MONTHS

114 hrs

Game Level Designing

Terms 4–6 are advanced-level. Each term builds directly on the previous — the progression is not modular. Students who complete all 6 terms graduate career-ready across all three disciplines.

Detailed Curriculum

What you learn,
term by term

Every module listed below is a hands-on practical session. There are no purely
theoretical terms in Trinity AVG.

Creative Design & Digital Art
Foundation in visual storytelling, 2D design, and AI-assisted content creation
TERM 1 ~5 MONTHS

open

Programme Structure

Where
Trinity takes you

Trinity graduates are qualified for entry-level and mid-level roles across all three industries. The multi-domain portfolio means studios — animation, VFX, and games — all have reason to hire a Trinity graduate.

Hiring companies include

Prana Studios Xentrix Studios DQ Entertainment Green Gold Animation Tata Elxsi Pixion Games Prime Focus

90% of Arena Animation Park Street graduates find employment within three months of programme completion.

3D Animator

Animation

Character and creature animation for film, television, and OTT platforms using Maya.

VFX Artist

Visual FX

Digital environments, creature integration, and visual effects for film and advertising.

Level Designer

Game Design

Spatial design and gameplay flow for interactive game environments in Unreal Engine.

Compositor

Visual FX

Node-based compositing using Nuke for live-action and fully CGI productions.
 

Cinematic Artist

Game Design

Real-time cinematic sequences and in-game cutscenes using Unreal Sequencer.

FX Artist

Visual FX

Procedural destruction, fluid, particle, and pyro simulation using Houdini.

Character Rigger

Animation

Skeleton and controller systems that allow animators to bring characters to life.

Motion Designer

Animation

Motion graphics for broadcast, digital media, and brand content using After Effects.

Environment Artist

Game Design

3D environment assets, terrain, and world-building for games and virtual production.

Game Developer

Game Design

Gameplay logic, prototyping, and level interaction systems using Blueprint scripting.

Arena Animation Park Street has placed graduates at over
30 companies across India. Placement assistance is
included in the programme.

Years operating
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Placement within 3 months
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National placement awards
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Students per batch
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Why Arena Animation Park Street

The same institute.
28 years of results.

8 students per batch — not a policy, a pedagogy decision

Every student gets direct instructor time every session. That ratio is why 90% find employment within three months.

Faculty from Xentrix, Prana, DQ Entertainment & Green Gold

They've sat on the hiring side of the table. They know what studios expect from freshers.

Alumni credited on Life of Pi, Guardians of the Galaxy, Pathaan

ISO 9001 certified · 4.5★ Google · 335+ reviews · Est. 1998

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