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At Arena Animation – Park Street, Kolkata, student work is not a side gallery. It is our scoreboard. Every frame, layout and line of code you see below was built inside our studios on Park Street and reviewed against industry benchmarks used in leading animation, VFX, gaming and design teams worldwide.
This showcase helps future students searching for an animation course in Kolkata, VFX course in Kolkata, graphic design course in Kolkata, UI/UX design course Kolkata, game design course Kolkata, and video editing course Kolkata see what professional-ready work actually looks like before they enrol. Expect portfolios that travel well: Kolkata roots, global polish. Real briefs, industry software like Adobe, Autodesk, Unreal Engine, Substance 3D and Figma, and placement-driven outcomes.
The graphic design portfolios reflect identity systems, campaign roll-outs and publication design that hold up in print and perform online. Students are trained in research-led branding, typography hierarchy, grid systems, packaging and social media assets before creating complete brand kits. The showcase includes brand identity work with logos, color systems and usage guides, as well as editorial and packaging designs refined for professional hand-off. Campaigns extend to social media with assets designed for measurable engagement. The tool stack includes Adobe Photoshop, Illustrator and InDesign.
Motion graphics projects demonstrate kinetic typography, broadcast identities, explainer videos and advertising cut-downs built for clarity and rhythm. The emphasis is on strong message delivery and clean animation rather than plug-in effects. Students produce work that includes explainers for brands, title sequences, lower-third systems and logo animations, as well as infographic storytelling. The primary tools are Adobe After Effects, Illustrator and Premiere Pro.
In video editing, students focus on cutting for narrative and attention. Projects span documentaries, advertisements, short films and YouTube formats, always built with proper ingest, proxy, color and audio workflows. The showcase highlights edits that feature storytelling with sound design, color-managed sequences prepared for both web and broadcast, and multi-camera or interview structures complete with B-roll. Students work with Adobe Premiere Pro, DaVinci Resolve and Audition.
The stop motion projects are handcrafted pieces using paper, clay and found objects. They train students in patience, lighting and planning, producing results that are deliberately imperfect yet unforgettable. The showcase features table-top narratives with replacement animation, custom light and camera rigs, and short films that are festival-ready.
The 2D animation section demonstrates character performance and timing built from strong drawing fundamentals. Students develop projects that move from storyboards to animatics to fully polished sequences. The work includes character acting beats, walk cycles, lip-sync exercises and limited animation suitable for series production. Tools include Adobe Animate, Photoshop timeline and Krita.
3D animation portfolios showcase both performance and technical consistency. Students learn to block, spline and polish animation before lighting and rendering complete shots. Projects include acting shots, body mechanics, creature tests and asset development in both hard-surface and organic modeling. Finished models are UV-mapped, textured and presented with polished look-development turntables. Students train on Autodesk Maya, Blender, ZBrush and Substance 3D Painter.
The Unreal Engine environment work demonstrates cinematic and game-ready worlds built for real-time pipelines. Students create modular levels, compose scenes with performance budgets in mind and render them using advanced lighting systems. The showcase includes environments that progress from level blockouts to fully dressed scenes, lighting studies with post-process volumes and sequencer renders for cinematic storytelling. Projects rely on Unreal Engine, Substance 3D, Quixel Megascans and 3D modeling tools such as Maya and Blender.
The VFX work focuses on seamless integration where every shot holds up under freeze-frame. Students develop composites that involve keying, clean-ups, sky replacements and set extensions, along with camera tracking and match-moves to insert 3D elements. The training emphasizes proper color pipeline management and grain matching to ensure the final result is indistinguishable from the original plate. Work here is created using Nuke, After Effects, Mocha and 3D passes from Maya or Blender.
The web and UI design showcase highlights interfaces designed for both usability and aesthetics. Students begin with research, information architecture and wireframing, then move to visual systems that are consistent and developer-friendly. The projects range from UX case studies with defined problem statements to fully realized landing pages, dashboards and responsive websites. Tools include Figma, usability testing frameworks and HTML/CSS basics for smooth collaboration with developers.